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- on beginSprite me
- global gMultiAll
- set mySprite to the spriteNum of me
- set myMember to the name of member the member of sprite mySprite
- delete char -30000 of myMember
- put string(gMultiAll) after myMember
- set the member of sprite mySprite to member myMember
- end
-
- on mouseDown me
- set mySprite to the spriteNum of me
- set myBtnUp to the name of member the member of sprite mySprite
- set myValue to value(the last char in myBtnUp)
- repeat while the stillDown
- if the rollOver = mySprite then
- set the member of sprite mySprite to BtnDw(myBtnUp)
- else
- set the member of sprite mySprite to myBtnUp
- end if
- updateStage()
- end repeat
- set the member of sprite mySprite to myBtnUp
- updateStage()
- if the rollOver = mySprite then
- set the member of sprite mySprite to myBtnUp
- updateStage()
- GoMulti()
- end if
- end
-